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,
<<timed 3s>>
<div class="forwardButton">
<<button "Lets get started" "resourceCollection">>\
<</button>>
</div>
<</timed>>
<<toggleclass "#ui-bar" "hidden">>
<<if $("#ui-bar").hasClass("hidden")>>
<<run UI.stow()>>
<</if>>WE NEED TO GO, GRAB ANYTHING YOU CAN AND HEAD FOR THE BUNKER!!
''TIMER''
<div class="time-bar"><span class="w0"></span></div>
<<timed 13s>>
<<goto "whatYouHave">>
<</timed>>
People:
<<button 'Get Emma! (your wife)'>>
<<set $emma to 1>>
<</button>>
<<button 'Get Timmy (your son)'>>
<<set $timmy to 1>>
<</button>>
<<button 'Isabel (your daughter)'>>
<<set $isabel to 1>>
<</button>>
<<button 'Find Jerry! (your neighbour'>>
<<set $jerry to 1>>
<</button>>
Items:
<<button 'Grab water (You can click multiple)'>>
<<set $water to $water+=1>>
<</button>>
<<button 'Grab soup (You can click multiple)'>>
<<set $soup to $soup+=1>>
<</button>>
<<button 'Add radio'>>
<<set $radio to 1>>
<</button>>
<<button 'Add rifle'>>
<<set $rifle to 1>>
<</button>>
<<button 'Add flashlight'>>
<<set $flashlight to 1>>
<</button>>
<<button 'Add map'>>
<<set $map to 1>>
<</button>>
<<button 'Add gas mask'>>
<<set $mask to 1>>
<</button>>
<<button 'Add Med-Kit'>>
<<set $medKit to 1>>
<</button>>
<<button 'Add playing cards'>>
<<set $cards to 1>>
<</button>>Damn, that was close, look on ''the sidebars'' to see what you managed to grab.
<<timed 4s>>
<div class="forwardButton">
<<button "What just happened?" "explanationPage">>\
<</button>>
</div>
<</timed>>
<<toggleclass "#ui-bar" "hidden">>
<<if $("#ui-bar").hasClass("hidden")>>
<<run UI.unstow()>>
<</if>>
<<timed 3s>>
<<run UI.unstow()>>
<</timed>>
<<timed 3s>>
<<removeclass "#right-ui-bar" "stowed">>
<</timed>>It looks as though... There was a bombing???
Yeah, there aren't windows in this bunker but, I'm pretty sure I can hear the screams of the innocent, even through these thick walls!
Welp, regardless, we're gonna have to stay down here a bit longer so let's hope you brought enough supplies to let us survive. ¯\_(ツ)_/¯
<<timed 6s>>
<div class="forwardButton">
<<button ".... cool?" "firstDayOut">>\
<</button>>
</div>
<</timed>><h1>''-Resources-''</h1>
<div class="row"><div class="column">
<div class ="waterNumber">
<img id="waterbottle" src="https://i.imgur.com/Hh4Xzzp.png" alt="water">
<div class="bottom-right">''$water''</div>
</div>
</div>
<div class="column">
<div class ="foodNumber">
<img id="foodcan" src="https://i.imgur.com/QqWaAxX.png" alt="food">
<div class="bottom-right">''$soup''</div>
</div>
</div>
</div>
<div class="line"></div>
<<if $radio is 1>>
<img src="https://i.imgur.com/Frn0gdp.png" alt="radio" width="70">
''Radio''
<</if>> /*-------------------*/
<<if $rifle is 1>>
<img src="https://i.imgur.com/jqeQhMs.png" alt="rifle" width="70">
''Rifle''
<</if>> /*-------------------*/
<<if $map is 1>>
<img src="https://i.imgur.com/wIEZAA7.png" alt="map" width="70">
''Map''
<</if>> /*-------------------*/
<<if $mask is 1>>
<img src="https://i.imgur.com/5GvpXb7.png" alt="mask" width="70">
''Gas Mask''
<</if>> /*-------------------*/
<<if $flashlight is 1>>
<img src="https://i.imgur.com/83Ln0X5.png" alt="flashlight" width="70">
''Flashlight''
<</if>> /*-------------------*/
<<if $cards is 1>>
<img src="https://i.imgur.com/CKB9qg4.png" alt="mask" width="70">
''Playing Cards''
<</if>> /*-------------------*/
<<if $medKit is 1>>
<img src="https://i.imgur.com/Rs6WHe4.png" alt="mask" width="70">
''Med Kit''
<</if>> /*-------------------*/
<div class="test">
<div class="line"></div>
<img src="https://i.imgur.com/lDkkFjf.png" alt="Snow" width="70">
''(You)''
Health: $mainHealth
Food: $mainFood
Water: $mainWater
<<if $emma is 1>>
<img src="https://i.imgur.com/o6R6lOa.png" alt="Snow" width="70">
''Emma''
Health: $emHealth
Food: $emFood
Water: $emWater
<</if>>
<<if $isabel is 1>>
<img src="https://i.imgur.com/T3tWTfC.png" alt="Snow" width="70">
''Isabel''
Health: $isaHealth
Food: $isaFood
Water: $isaWater
<</if>>
<<if $timmy is 1>>
<img src="https://i.imgur.com/R4vTTPG.png" alt="Snow" width="70">
''Timmy''
Health: $timHealth
Food: $timFood
Water: $timWater
<</if>>
<<if $jerry is 1>>
<img src="https://i.imgur.com/xozEVGk.png" alt="Snow" width="70">
''Jerry''
Health: $jerHealth
Food: $jerFood
Water: $jerWater
<</if>>
</div>
<<set $mainHealth to 100>>
<<set $mainWater to 100>>
<<set $mainFood to 100>>
<<set $mainFed to 0>>
<<set $emma to 0>>
<<set $emHealth to 100>>
<<set $emWater to 100>>
<<set $emFood to 100>>
<<set $emFed to 0>>
<<set $timmy to 0>>
<<set $timHealth to 100>>
<<set $timWater to 100>>
<<set $timFood to 100>>
<<set $timFed to 0>>
<<set $isabel to 0>>
<<set $isaHealth to 100>>
<<set $isaWater to 100>>
<<set $isaFood to 100>>
<<set $isaFed to 0>>
<<set $jerry to 0>>
<<set $jerHealth to 100>>
<<set $jerWater to 100>>
<<set $jerFood to 100>>
<<set $jerFed to 0>>
<<set $mainDrank to 0>>
<<set $emDrank to 0>>
<<set $isaDrank to 0>>
<<set $timDrank to 0>>
<<set $jerDrank to 0>>
<<set $water to 0>>
<<set $soup to 0>>Ah, it's your first day in the bunker, how do you feel?
<<timed 3s>><div class="forwardButton">
<<button "I mean, pretty bad to be honest">>\<</button>></div><</timed>>
<<timed 5s>>Great!, lets get into rations for the day!<</timed>>
<<timed 7s>><div class="forwardButton">
<<button "Rations??" "firstRation">>\<</button>></div><</timed>><div class = "formatting">
<div class = "eating">
''---Who get's to eat today?---''
<<button 'You'>>
<<if $soup > 0>>
<<set $mainFood to $mainFood +25>>
<<if $mainFood >= 100>><<set $mainFood to 100>><</if>>
<<set $soup to $soup-1>>
<<set $mainFed to 1>>
<</if>>
<</button>>
<<if $emma is 1>>
<<button 'Emma'>>
<<if $soup > 0>>
<<set $emFood to $emFood +25>>
<<if $emFood >= 100>><<set $emFood to 100>><</if>>
<<set $soup to $soup-1>>
<<set $emFed to 1>>
<</if>>
<</button>>
<</if>>
<<if $isabel is 1>>
<<button 'Isabel'>>
<<if $soup > 0>>
<<set $isaFood to $isaFood +25>>
<<if $isaFood >= 100>><<set $isaFood to 100>><</if>>
<<set $soup to $soup-1>>
<<set $isaFed to 1>>
<</if>>
<</button>>
<</if>>
<<if $timmy is 1>>
<<button 'Timmy'>>
<<if $soup > 0>>
<<set $timFood to $timFood +25>>
<<if $timFood >= 100>><<set $timFood to 100>><</if>>
<<set $soup to $soup-1>>
<<set $timFed to 1>>
<</if>>
<</button>>
<</if>>
<<if $jerry is 1>>
<<button 'Jerry'>>
<<if $soup > 0>>
<<set $jerFood to $emFood +25>>
<<if $jerFood >= 100>><<set $jerFood to 100>><</if>>
<<set $soup to $soup-1>>
<<set $jerFed to 1>>
<</if>>
<</button>>
<</if>>
</div>
<div class = "drinking">
---Who get's to drink today?---
<<button 'You'>>
<<if $water > 0>>
<<set $mainWater to $mainWater +25>>
<<if $mainWater >= 100>><<set $mainWater to 100>><</if>>
<<set $water to $water-1>>
<<set $mainDrank to 1>>
<</if>>
<</button>>
<<if $emma is 1>>
<<button 'Emma'>>
<<if $water > 0>>
<<set $emWater to $emWater +25>>
<<if $emWater >= 100>><<set $emWater to 100>><</if>>
<<set $water to $water-1>>
<<set $emDrank to 1>>
<</if>>
<</button>>
<</if>>
<<if $isabel is 1>>
<<button 'Isabel'>>
<<if $water > 0>>
<<set $isaWater to $isaWater +25>>
<<if $isaWater >= 100>><<set $isaWater to 100>><</if>>
<<set $water to $water-1>>
<<set $isaDrank to 1>>
<</if>>
<</button>>
<</if>>
<<if $timmy is 1>>
<<button 'Timmy'>>
<<if $water > 0>>
<<set $timWater to $timWater +25>>
<<if $timWater >= 100>><<set $timWater to 100>><</if>>
<<set $water to $water-1>>
<<set $timDrank to 1>>
<</if>>
<</button>>
<</if>>
<<if $jerry is 1>>
<<button 'Jerry'>>
<<if $water > 0>>
<<set $jerWater to $jerWater +25>>
<<if $jerWater >= 100>><<set $jerWater to 100>><</if>>
<<set $water to $water-1>>
<<set $jerDrank to 1>>
<</if>>
<</button>>
<</if>>
</div>
</div>
<div class="forwardButton">
<<button "Bedtime!">>
<<goto "firstEvent">>
<<if $mainFed is 0>><<set $mainFood to $mainFood -25>><</if>>
<<if $emFed is 0>><<set $emFood to $emFood -25>><</if>>
<<if $isaFed is 0>><<set $isaFood to $isaFood -25>><</if>>
<<if $timFed is 0>><<set $timFood to $timFood -25>><</if>>
<<if $jerFed is 0>><<set $jerFood to $jerFood -25>><</if>>
<<if $mainDrank is 0>><<set $mainWater to $mainWater -25>><</if>>
<<if $emDrank is 0>><<set $emWater to $emWater -25>><</if>>
<<if $isaDrank is 0>><<set $isaWater to $isaWater -25>><</if>>
<<if $timDrank is 0>><<set $timWater to $timWater -25>><</if>>
<<if $jerDrank is 0>><<set $jerWater to $jerWater -25>><</if>>
<</button>>
</div>
//Checking to see if any body has died from thirst or hunger
<<if $mainHealth is 0 or $mainFood is 0 or $mainWater is 0>>
<<goto "gameOver">>
<</if>>
<<if $emHealth lte 0 or $emFood lte 0 or $emWater lte 0>>
<<set $emma to 0>>
<</if>>
<<if $isaHealth lte 0 or $isaFood lte 0 or $isaWater lte 0>>
<<set $isabel to 0>>
<</if>>
<<if $timHealth lte 0 or $timFood lte 0 or $timWater lte 0>>
<<set $timmy to 0>>
<</if>>
<<if $jerHealth lte 0 or $jerFood lte 0 or $jerWater lte 0>>
<<set $jerry to 0>>
<</if>>
<<if $mainHealth gt 0 or $mainFood gt 0 or $mainWater gt 0>>
<<timed 3s>><</timed>>
//Resetting rolling
<<set _roll to random(1, 10)>>
<<if _roll is 1 or _roll is 2 or _roll is 3 or _roll is 4>>
<<goto "doorKnock">>
<</if>>
<<if _roll is 5 or _roll is 6>>
<<goto "plantSeed">>
<</if>>
<<if _roll is 7 or _roll is 8 or _roll is 9 or _roll is 10>>
<<goto "tripOutside">>
<</if>>
<<set $mainFed to 0>>
<<set $emFed to 0>>
<<set $isaFed to 0>>
<<set $timFed to 0>>
<<set $jerFed to 0>>
<<set $mainDrank to 0>>
<<set $emDrank to 0>>
<<set $isaDrank to 0>>
<<set $timDrank to 0>>
<<set $jerDrank to 0>>
<</if>>
You've been bored all day, and as you're killing time you hear a rough knocking noise on the bunker door! Are you gonna open it or not?
<<button 'Open door yourself'>>
<<goto "randomOutcomes">>
<</button>>
<<if $isabel is 1>>
<<button 'Have Isabel open the door'>>
<<goto "riskyOutcome">>
<</button>>
<</if>>
<<button 'Do not open door'>>
<<goto "BORING">>
<</button>>YOU'RE SO BORING (◔_◔)
Let's just go to the next day I guess.
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div><<set _roll to random(1, 10)>>
<<if _roll is 1 or _roll is 2 or _roll is 3 or _roll is 4 or _roll is 5>>
Um... bad idea, those were raiders...
<<timed 1s>>they took everything..<</timed>>
<<timed 2s>>including your life..<</timed>>
<<timed 3s>>''YOU DIED''<</timed>>
<</if>>
<<if _roll is 6 or _roll is 7 or _roll is 8 or _roll is 9 or _roll is 10>>
Huge risk...
<<timed 1s>>But it paid off!!<</timed>>
<<timed 2s>>It was the army there to save you!<</timed>>
<<timed 3s>>''YOU WON''<</timed>>
<</if>><<set _roll to random(1, 10)>>
<<if _roll is 1>>
Um... bad idea, those were raiders...
<<timed 1s>>they took everything..<</timed>>
<<timed 2s>>including your life..<</timed>>
<<timed 3s>>''YOU DIED''<</timed>>
<<set $mainHealth to 0>>
<<set $emHealth to 0>>
<<set $isaHealth to 0>>
<<set $timHealth to 0>>
<<set $jerHealth to 0>>
<</if>>
<<if _roll is 2>>
Huge risk...
<<timed 1s>>But it paid off!!<</timed>>
<<timed 2s>>It was the army there to save you!<</timed>>
<<timed 3s>>''YOU WON''<</timed>>
<</if>>
<<if _roll is 3 or _roll is 4 or _roll is 5>>
Aw, it was nothing.
Probably just some kids playing pranks
I guess even the apocoalypse the pranks don't stop (ノ・∀・)ノ
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
<</if>>
<<if _roll is 6>>
Wow! A gift!
Someone just decided to drop off a pack of water at your bunker doorstep!
+2 water!
<<set $water to $water+2>>
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
<</if>>
<<if _roll is 7>>
Wow! A gift!
Someone just decided to drop off a pack of soup at your bunker doorstep!
+2 soup!
<<set $soup to $soup+2>>
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
<</if>>
<<if _roll is 8 or _roll is 9 or _roll is 10>>
Aw, looks like it was nothing.
<<timed 2s>>Wait actually... something doesn't feel right<</timed>>
<<timed 3s>>There was peanut butter posioning on the door.<</timed>>
<<if $emma is 1>><<timed 4s>>Emma's allergic and feeling a little bit sick<</timed>> <<set $emHealth to $emHealth-30>><</if>>
<<if $emma is 1>><<timed 4s>>Timmy's allergic and feeling a little bit sick<</timed>> <<set $timHealth to $timHealth-30>><</if>>
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
<</if>>GAME OVER - //''You died''//
You can retry on the bottom of the left sidebar if you want though?
<<set $mainHealth to 0>>
<<set $emHealth to 0>>
<<set $isaHealth to 0>>
<<set $timHealth to 0>>
<<set $jerHealth to 0>>
<<set $mainFood to 0>>
<<set $mainWater to 0>>You found a seed on the ground! You're certain this could be a plant that could maybe give you guys some extra food! Only catch is you'll need to use a bottle of water to do it...
<<button 'Plant'>>
<<goto "plantOutcomes">>
<</button>>
<<button 'No way am I wasting water on that!'>>
<<goto "hurtful">>
<</button>><<if $water lte 0>>
You don't have enough water to plant the seed!
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
<</if>>
<<if $water gt 0>>
<<set _roll to random(1, 10)>>
<<set $water to $water-=1>>
<<if _roll is 5 or _roll is 6 or _roll is 7 or _roll is 8 or _roll is 9 or _roll is 10>>
Huh, who would've thought a simple seed on the ground would get infected with radiation, mutate into a huge plant and then attack the whole supply? I sure didn't ha ha. -2 water and -2 food.
<<set $soup to $soup-=2>>
<<set $water to $water-=2>>
<<if $water lt 0>><<set $water to 0>><</if>>
<<if $food lt 0>><<set $food to 0>><</if>>
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
<</if>>
<<if _roll is 1 or _roll is 2 or _roll is 3 or _roll is 4>>
Wow! it sprouted into a wonderful plant and yeilded many fruits that you can make into a soup delight! +4 soup!
(ノ・∀・)ノ
<<set $soup to $soup+=4>>
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
<</if>>
<</if>>I would say you're being boring but... that honestly just hurt the seeds feelings a little bit. I'm pretty sure it cried a little bit :(
<div class="forwardButton">
<<button "Lets just ration I guess...">>
<<goto "firstRation">>
<</button>>
</div>The group decides to go outside, what do you want to bring with you?
<<if $cards is 0 and $rifle is 0 and $map is 0 and $mask is 0>>
Um, nevermind, looks like you have none of the items required for this trip
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
<</if>>
<<if $mask is 1>>
<<button 'Gas Mask'>>
<<goto "gasMask">>
<</button>>
<</if>>
<<if $rifle is 1>>
<<button 'Rifle'>>
<<goto "rifle">>
<</button>>
<</if>>
<<if $map is 1>>
<<button 'Map'>>
<<goto "map">>
<</button>>
<</if>>
<<if $cards is 1>>
<<button 'Playing Cards'>>
<<goto "playingCards">>
<</button>>
<</if>>
Don't wanna risk anything? That's cool too I guess...
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
Woah ok a little bit of an aggresive choice but as long as it's in the name of saftey...
<<set _roll to random(1, 5)>>
<<if _roll is 1 or _roll is 2 or _roll is 3 or _roll is 4>>
While out there you see some sketchy looking people! You don't want to stereotype but they're holding nailed baseball bats so that can't be good news... right?
<<button 'I brought this gun for a reason! Let it rain!'>>
<<goto "shotsFired">>
<</button>>
<<button 'I will just walk by them, I am sure they are friendly'>>
<<goto "walkBy">>
<</button>>
<<button 'I am gonna try and creep past them'>>
<<goto "creepBy">>
<</button>>
<</if>>
<<if _roll is 5>>
Nothing super interesintg happened, you ended up finding some soup cans on the ground though! Let's head back to base +2 soup
<<set $soup to $soup+=2>>
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
<</if>>Very sensible decision.
<<set _roll to random(1, 2)>>
<<if _roll is 1>>
Welp, that was unfortunate, your gas mask broke while you were out! However, it lasted long enough for you to find some supplies!
+2 soup +1 water
<<set $mask to 0>>
<<set $soup to $soup+=2>>
<<set $water to $water+=1>>
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
<</if>>
<<if _roll is 2>>
Welp, that was unfortunate, your gas mask broke while you were out! You got a little bit of radiation posioning!
<<set $mainHealth to $mainHealth-=40>>
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
<</if>>OK... I can see that being sorta useful I guess.
Wait nevermind, you just found out you don't know how to read a map. Luckily there are some people off in the distance you can maybe ask?
<<button 'Ask strange looking woman'>>
<<goto "strangeWoman">>
<</button>>
<<button 'Ask pack of schoolkids'>>
<<goto "kiddos">>
<</button>>
<<button 'Neither, lemme do this myself'>>
<<goto "myself">>
<</button>>... Why would you pick that?
Wait what! Somebody just left a whole pack of food and water on the ground! I think those cards are lucky... +3 soup +2 water
<<set $soup to $soup+=3>>
<<set $water to $water+=2>>
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div><<set _roll to random(1, 3)>>
<<if _roll is 1>>
Yeah that was a //''terrible''// idea I genuinley don't know why you would even try that like what is wrong with you.
You missed literally every one of your shots and they were just walking camly towards you. You should be ashamed of yourself.
Oh yeah, you //died// by the way, thought that was obvious.
Try again on the bottom of the left sidebar!
<<set $mainHealth to 0>>
<<set $emHealth to 0>>
<<set $isaHealth to 0>>
<<set $timHealth to 0>>
<<set $jerHealth to 0>>
<<set $mainFood to 0>>
<<set $mainWater to 0>>
<</if>>
<<if _roll is 2>>
First of all might I say, wow, you really chose to shoot at them??? But ok you hit one of them and they all started chasing you
You managed to circle back and loot their camp before heading back home. You got lucky this time...
+2 soup +2 water
<<set $soup to $soup+=2>>
<<set $water to $water+=2>>
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
<</if>>
<<if _roll is 3>>
Wow, who would've thought that shooting a gang with spiked bats during the apocalypse was a bad idea? Nothing terrible happened though, you realized as you pulled the trigger that you have no clue what you're doing, the rifle exploded in your face and you ran back home before the gang knew what happened.
<<set $rifle to 1>>
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
<</if>>
You really walked past them with 0 fear that they would do //''anything?''//
Good decision! They were super friendly! They fed you and hooked you up with some sweet food and water and then sent you on your way! +4 soup +5 water
<<set $mainFood to 100>>
<<set $mainWater to 100>>
<<set $soup to $soup+=4>>
<<set $water to $water+=5>>
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>You're no where near as sneaky as you thought you are. Like really, why did you try and hide behind a //lamp?//
They found you instantly and... well let's just say nothing good happened to you that's for sure.
//You died// But you can play again if you look on the bottom of the left sidebar!
<<set $mainHealth to 0>>
<<set $emHealth to 0>>
<<set $isaHealth to 0>>
<<set $timHealth to 0>>
<<set $jerHealth to 0>>
<<set $mainFood to 0>>
<<set $mainWater to 0>>Congratulation! No one's ever wasted more time in //''history''// trying to figure out how a map works. Good job you wasted this days event
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div><<set _roll to random(1, 3)>>
<<if _roll is 1 or _roll is 2>>
This woman gave me bad vibes from the start! She pulled a gun on you an made you show her where you live! She stole most of your supplies and left you in the dirt! -3 soup -2 water
<<set $soup to $soup-=3>>
<<set $water to $water-=2>>
<<if $water lt 0>><<set $water to 0>><</if>>
<<if $food lt 0>><<set $food to 0>><</if>>
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
<</if>>
<<if _roll is 3>>
This woman gave me bad vibes but she ended up being a sweetheart! She pointed you in the direction of some empty fast food restaurants where you picked up some supplies!
<<set $soup to $soup+=3>>
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>
<</if>>Wierd that you'd ask the pack of kids but whatever
Appearantly that was a good decision! They lead you to a playground where they stashed some food and water! Should you take some?
<<button 'Every person for themselves: YES'>>
<<goto "kidsYes">>
<</button>>
<<button 'Are you really asking me to steal from children: NO'>>
<<goto "kidsNo">>
<</button>>Wow, I have no words...
EXCEPT CONRAGTULATIONS YOU JUST GOT FIVE MORE SOUP AND WATER SUPPLIES!!
<<set $soup to $soup+=5>>
<<set $water to $water+=5>>
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>Defineltey a respectable response. Good job.
<div class="forwardButton">
<<button "Ration Time!">>
<<goto "firstRation">>
<</button>>
</div>